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U Day Seoul Review

   May 22, 2024     2 min read

U Day Seoul

U Day Seoul

On May 22, 2024, we attended U Day Seoul, which covered various topics related to Unity engines. Game developers and engineers were able to gather to listen to their experiences and knowledge. Below is a review of the main lecture content and impressive points.

Unity 6, 그 이후: Unity 엔진 및 서비스 로드맵

Explained how Unity supports the development of mixed reality (MR) content. PolySpaces links Unity and Apple reality kits to deliver rendering information, and suggested a way for existing developers to easily develop MR content for Vision OS.

Unity 6과 함께 모바일, VR, PC, 콘솔에서 고화질 그래픽 구현

A lecture on VFX graphs and improvements to new lighting and physical collision systems discussed performance optimization and realistic visual effects implementation. In particular, I remember that the new 6-way lighting and adaptive lighting system were able to improve the environmental effects in the game.

Dave, a 2D-Diver in a 3D-Land - 데이브 더 다이버 포스트모템

데이브 더 다이버 포스트모템

It was a lecture that shared technical challenges and solutions to effectively implement the interaction between 2D characters and 3D objects.

데이브 더 다이버 포스트모템

Through the problem of colliders and the development of automation systems in a 2D-3D mixed environment, we were able to increase the quality and efficiency of the game

인디게임 산나비 포스트모템

It was a lecture that honestly shared the failure and improvement process in game development. Emphasizing the importance of operation and storytelling, I felt the need for continuous improvement reflecting user feedback.

Unity Sentis 상세 기술 설명과 게임 콘텐츠 적용 튜토리얼

Sentis

Sentis is Unity’s engine that supports on-device AI inference, a technology that enables AI models to run locally without a server. It was impressive to be able to efficiently apply AI features on various platforms by utilizing the ONNX format.

모바일과 XR을 위한, URP 쉐이더 그래프 튜토리얼

The process of using the shader graph to implement the scene transition effect was interesting. I was able to learn how to use the shader graph intuitively by practicing the dissolved and triplan effects.

Conclusion

At this U Day Seoul, we were able to get a lot of insight into Unity’s latest technologies and future developments. It was an opportunity to learn a new approach to game development, and I’m looking forward to seeing how Unity’s features will revolutionize game development and content production in the future.

U Day Seoul 티셔츠

I got a t-shirt as a souvenir.